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GAMES
REVIEWS (June 2001)
Daytona
2001
Publisher: Sega
The
Daytona game is back again. New and improved, sporting improved
sound and graphics, fans of the game will enjoy what is essentially
a similar experience to the previous incarnations of this
game. Not that that's a bad thing, No! Daytona is rather good.
It would have to be to have lasted this long. It's gobbled
many a penny in the arcades and should see many thumb blisters
on the Dreamcast.
The
gameplay is pretty simple, race around the track as fast as
you can, trying to make as little contact with the walls as
possible whilst overtaking and then maintaining your lead
until you win the race. However, the other drivers are rather
good, which is quite unusual for this type of game. It's a
struggle to come any better than 5th for the first half an
hour. This could put some people off but, to me, it's a lot
better than completing all the game on your first go.
Daytona
is quite a good game but it's not fantastic. The two player
option does of course improve things, but you do sometimes
get the feeling that the controls for the car consist of forwards,
point car, adjust direction, and that you could well be steering
a car shaped torpedo. Overall, a game that will be improved
by beer and grabbing some friends to abuse each others' performance.
3/5
Dave Paget
Skies
Of Arcadia
Publisher: Sega
WOW!
This game has some storyline. The graphics in this game are
really well designed,and the various presentation styles for
each element of the game are well chosen. In the game, you
control Vyse and the Blue Rogues pirates, as they seek to
plunder the ships of the Imperial armada for treasure to use
to help people and along the way you get caught up in whatever
adventure is thrown your way.
The
game is quite atmospheric, and even though the characters
are cartoon-like the overall feel of the game really works.
Combat works on a system similar to Fantasy Role Playing Games
because the action solely revolves around the characters taking
part and you take turns to select what you will do next. This
includes options such as Attack, Guard, Run and Magic. Combat
is somewhat a case of trial and error until you have learnt
the general attack patterns of each type of enemy. Until that
point, depending on the strength of the enemy, you are likely
to suffer a fair amount of damage.
As
with all FRGP's there is a fair amount of exploring to do.
On the earlier levels this takes rather a linear form, but
later in the game the levels offer a greater challenge and
more interaction with the storyline.The only real flaw with
this game, and it is a rather large one, is the excessive
use of in game movies. Having reached a certain stage you
are forced to watch for a period of time as certain parts
of the plot are unveiled to you, and then you have to wait
whilst your character and another have a conversation in which
you play no part. As the game progresses there is more interactivity
to the conversations, but initially the time spent watching
movies far outweighs the time spent playing the game itself,
which is very frustrating.
4/5
Dave Paget
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