|
GAMES
REVIEWS
Hitman
codename 47
Publisher: Eidos
Hitman
is a third person action game where you are a hitman (how
surprising), who has to complete a successful hit for which
you collect your reward. By collecting reward money you can
afford to buy various new weapons and gadgets to help you
on your next hit.
One
of the nice things about Hitman is that your character thinks
and acts much more like an actual person than a virtual character.
In true spy style, you can nick the clothes of your victims
and disguise yourself. Unlike many other like games the bodies
don't just vanish when you've shot them and you can move them
around, hide them and steal things from them, much more realistic
than them flashing a couple of times and then vanishing, realistic
NOT.
Don't
expect to get to grips with this game immediately. It's not
easy but worth persevering with. There is a great deal of
skill and strategy involved in mastering Hitman so if you
are a lazy games' player who doesn't have the patience to
get used to the controls and expects to put no effort into
a game then this isn't for you, however, if you really enjoy
a challenge and a game that has more dimensions than most
then get your hands on Hitman. If you like the sound of it,
see our competitions page where you could win your very own
copy! 4/5
UEFA
Dream Soccer
Publisher: sega
Sega's
little grey box is undoubtedly a fine piece of kit, but, unfortunately,
there are more trophies in Newcastle United's cabinet than
decent football games on the Dreamcast. While every other
format has a plethora of fine footy sims, like the ISS or
FIFA series, the Dreamcast has had to make do with second
rate rubbish. European Dream Soccer is the latest attempt
to bring the beautiful game to the small screen.
Featuring
some impressive graphics, with some of the most realistic
player models yet seen on a console, European Dream Soccer
looks the biz. There are a wealth of gameplay options, from
arcade survival challenges (like the survival mode in, say,
Tekken) to full blown leagues and cups from a number of countries.
Unfortunately, the game is flawed in a number of areas, most
noticeably the player AI, tackling and goalkeeping. Players
have a tendency to meander around, oblivious to the fact that
they are involved in a game, while tackles have a random factor
which is guaranteed to keep you on your toes. I had thought
that these flaws were only present in early, pre release copies,
but apparently little has improved in the final version.
This
is the gaming equivalent of Middlesbrough defender Ugo Ehiogu,
average and overpriced. 3/5
Tomb
Raider Chronicles
publisher: eidos
Apparently,
the last Tomb Raider ended with the cliffhanger is she, isn't
she?, when Lara Croft was buried under a ton of rubble. As
if developer Core would ever kill off their cash cow. Chronicles
opens with Ms. Croft's funeral, and a bunch of her old friends
tearfully recounting past deeds over a stiff drink. This conveniently
leads the player into a series of scrapes based on the busty
heroines back catalogue.
As
with every new Tomb Raider game, there is a slight cosmetic
overhaul, plus the addition of a couple extra moves. This
is a real shame, because, for me, the fundamental flaw with
these games has always been that the controls are awful, in
need of a complete rethink, and the camera is almost as bad.
Once again, Lara spends most of her time bouncing off walls
due to her inability to run straight, and plummeting to her
death after mistiming a jump. I would suggest that, for future
reference, the developers go back to the drawing board, and
redesign the controls. Or better still; let the woman rest
in peace. 1/5
Dave
Mirra Freestyle BMX
publisher: acclaim
In
BMX circles, Dave Mirra is a God, known as the 'Miracle Boy'
due to the impossible things he can do on a bike. It was inevitable
then, due to the success of Tony Hawks Pro Skater, that he
would be offered a game of his own, and here it is.
The
game boasts all the usual features that you would expect from
the genre, including career, single session and free ride
modes. Levels are large and open, with various natural and
man made jumps, drops and grinds, and on the whole are inventive
and interesting. Unfortunately, the levels are let down by
the graphics, which are large and blocky, and suffer from
an uninspired palette of greys, browns and greens.
Games
of this style will always be judged on their control method
and handling though, but again Dave Mirra is a letdown. While
the control interface is simple to pick up and use, there
is little potential for creativity. After a while it becomes
obvious that success can be gained by bashing the buttons
in mid air to pull off tricks, and there is little feeling
that the player is in control. Add to this a bike that has
almost magnetic wheels, such is the difficulty in crashing,
which also struggles to go in a straight line, and you are
left with a disappointment.
Ultimately,
the best thing about the game is the killer punk soundtrack
and as such, it's an insult to the great mans name.
2/5
Return
to top of page
|